Shadow weaver
NOT INTENDED FOR FULLSCREEN
Game Controls:
- Movement:
- WASD, Space
- Place platforms:
- Left click
- Purple circle: Is in range to place or closest placeable position
- Red circle: Can't place here ( places closest position )
- Left click
- Pause:
- Esc
- Visuals:
- U: Toggle scanline shader (on by default)
- I: Toggle VHS shader (off by default)
- O: Show current FPS (off by default)
- R: Show the range the player can place platforms
Objectives:
- The primary objective is to navigate through levels using the shadow casting mechanic to find collectibles and reach and unlock the exit.
- Levels will be designed with puzzles that require the player to use their shadow to overcome obstacles and reach higher or out-of-reach areas/collectibles to progress.
Challenges:
- Players will encounter hazards such as large gaps and pits of spikes.
- Players must avoid these hazards by utilizing their platforming skills and casting shadows to create safe paths or climb to higher places.
This is my first attempt at making a game and my first experience with using Godot. Any feedback is greatly appreciated. Thank you for playing!
All credits for assets / sounds used are in the GDD
Download
Download
GDD
External
Comments
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I really like the visuals and the SFX! I died horribly so many times at the 0/8 level. I love the idea of spawning temporary platforms. Maybe one day I'll resolve my skill issue lol
who made you this way? i spent like 5 mins on a level i later found out is called "tutorial" please add cayote time.
Added.
Really a nice game. Great jo
Fun game, good work :)