NOT INTENDED FOR FULLSCREEN

Game Controls:

  • Movement:
    • WASD, Space
  • Place platforms:
    • Left click
      • Purple circle: Is in range to place or closest placeable position
      • Red circle: Can't place here ( places closest position )
  • Pause
    • Esc
  • Visuals:
    • U: Toggle scanline shader (on by default)
    • I: Toggle VHS shader (off by default)
    • O: Show current FPS (off by default)
    • R: Show the range the player can place platforms

Objectives:

  • The primary objective is to navigate through levels using the shadow casting mechanic to find collectibles and reach and unlock the exit.
  • Levels will be designed with puzzles that require the player to use their shadow to overcome obstacles and reach higher or out-of-reach areas/collectibles to progress.

Challenges:

  • Players will encounter hazards such as large gaps and pits of spikes.
  • Players must avoid these hazards by utilizing their platforming skills and casting shadows to create safe paths or climb to higher places.

This is my first attempt at making a game and my first experience with using Godot. Any feedback is greatly appreciated. Thank you for playing!

All credits for assets / sounds used are in the GDD 

Download

Download
GDD
External

Comments

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I really like the visuals and the SFX! I died horribly so many times at the 0/8 level. I love the idea of spawning temporary platforms. Maybe one day I'll resolve my skill issue lol

who made you this way? i spent like 5 mins on a level i later found out is called "tutorial" please add cayote time.

Deleted 139 days ago

Added.

Really a nice game. Great jo

Fun game, good work :)